Welkom allemaal weer bij een nieuwe guide van The StrongHold Community !!! Deze Guide is ingezonden door @Metalharpey#7947
Dit is haar pve/support wizard build in Black Desert Online in het engels gezien de oorspronkelijke guide is geschreven voor de onismusha guild in bdo !!
Mochten er vragen zijn kun je deze stellen op de discord !!
Please keep in mind that the support based wizard does less damage than a damage based wizard (le duh), and that soloing can sometimes be tricky.
If you don't party alot (=pre Mediah), you can focus on your damage skills first.
Until you get to boss armor, focus on getting a full Grunil set.
Other sets are of course optional but the extra AP is something a wizard really benefits from.
Main weapon: Kzarka, Liverto or Rosar Staff (Yuria for pvp but that thing really sucks ass).
Offhand/secondary : Nouver, Kutum or Steel Dagger
When you get to the point where you have your boss set, you can work on getting your accessories up as well.
It doesn't stop there
Priority / Combo's
- Magical Evasion (Shift + A/S/D OR W+W): Your dodge. Get it maxed. No questions asked!
- Earth's Response (A+LMB or D+RMB): Dodge with damage! Too bad you can't spam this :/
- Magical Shield (Q/quickslot): Want to live? Get this.
- Spellbound Heart (quickslot): Gives you mana over time, after it expires you can just cast it again. This will be a huge help when you're busy healing people in groups, or when you're too busy keeping yourself alive. This is an absolute MUST (especially in end-game).
- Mana Absorption (Shift + LMB): Casting for your life and low on mana? Yes we all know this problem... Max this ASAP
- Mind Training (passive): This shit increases your casting speed. You'll want this at least one row. It's not prio however, how many you take of this is up to you. You can also choose to get casting speed crystals instead (or, you know, both?).
- Infinite Mastery (passive): OMG THIS SHIT GIVES HP. Should say enough for one of the most squichy classes... MAX IT!
- Healing Aura (E/quickslot): Heals you. You'll need it, even if you don't group. Part of your self-sustain.
- Chain Lightning (Shift + RMB): This will be your main damage when soloing.
- Lightning Storm (LMB + RMB after ^): This follow up does alot of damage and slows down enemies.
- Lightning (S + F, 100% skill): This is also one of the skills you'll be using the most.
- Residual Lightning (RMB after ^): This skill does alot of damage, so if you use Lightning alot, be sure to use this follow up!
- Fireball (S + LMB): Since this is a max. 4 target skill, you won't be using it as much as the lightning skills. However, this DOES inflict knockback, so it's the perfect skill to buy you time when mobs get too close.
- Fireball Explosion (RMB after ^): As the fireball already gives you knockback, you won't really need this. But it does do alot of damage, burns enemies and knocks them down as well.
Mediah and further (lv50-lv56)
This is where you'll start going in groups. As the supportive wizard you'll need healing. If you're a smart wizard, you already have at least one of them maxed out.
- Frigid Fog (S+Q): One of your "panic" skills. If shit comes too close and you can't dodge for whatever reason, cast this and run back to teammates or a safer spot.
- Healing Lighthouse (Shift+E/quickslot): The biggest healing skill you'll get pre-awake. You can heal your entire group with this, as long as they stand in the radius. Get it maxed up. You also get your mana back with this. However, take caution when casting because you're unable to move from the spot.
- Blizzard (Shift+LMB+RMB): Big fat damage!!! If your group does their job and you don't have to heal them as often, you can decide to use this skill. It does an amazing job on damage, but you'll be unable to move while casting. You WILL however get "forward guard" (so, protection on front) when casting. You can cast this until you run out of mana. So be sure to combine this skill with at least Spellbound Heart, and cast Mana Absorption right after.
Optional and NOPEs
- Resurrection (quickslot): Resurrects one of your party members. BUT... It's a pain casting it, you can't be interrupted (so most people choose to respawn on Town/Node instead), YOU DON'T SEE THE BODY... AND you need to click ctrl while pointing on the body in order for it to work! So yeah, unless you really have extra points, or feel like you should max this... Ignore it. You get one for free anyways.
- Magic Lighthouse (quickslot): "Summons a magical object that attracts enemy attention. Enemy DP-10 for 10 sec. Lasts 20 sec." No. Just no. You can use these points much better in some other skill. I've tested the difference with I, II and III and imo its really not worth getting. As far as I'm concerned, this skill doesn't even work (it's supposed to be some kind of taunt but you aggro over it way too fast).
- Skilled Hunter (passive): Yay monster AP! If you have the points, it's definitely worth getting. If you'd rather mix with pvp or need your points elsewhere, leave it.
- Protected Area (Shift+Q): Optional. So far I've only used it with scroll bosses and now that I've awakened my wizard I'm not even using it anymore. You get one for free, just leave it at that.
- Earthquake (Shift+F): Can be fun sometimes, but you'll mostly be casting lightning skills and in groups you'll focus on healing/supporting more so just ignore this. You get one for free, leave it at that.
- Speed Spell (quickslot): This can be a very good skill when cast right. However it doesn't last long and comes with quite a cooldown. So not really worth it.
- Freeze (S+E): Damage sucks, it can only target 2 enemies and it gives freezing. Yay. I'd much rather cast Frigid Fog or Blizzard in that case. Ignore this skill.
- Teleport (Shift+Space): Optional. I use it alot myself during grinds, but thats after awake It's a good getaway too if you need it.
- Dagger Stab (F/quickslot): Melee. Single target. Much nope. Unless you like PVP, you know, a little stab when they come too close
- Magic Arrow: If you have the points, why not. Multiple Magic Arrows can actually be quite fun (though it's quickslot ony), just not really for a supportive wizard... Or any wizard that needs her skillpoints xD It's a brilliant skill for bosses though
- Concentrated Magic Arrow (LMB+RMB charge): Nope. Fireball much better!
- Sage's Memory (quickslot): "All Casting actions ignored for 15 sec." Spam skills! You get instant cd. However if you have long casting times, this is really useless. It also has quite a cooldown. Can be a nice "panic" skill though. I didn't use it much.
This skill build uses little under 600 points. It's alot, but that's the wizard!
Read the above recommendations to figure out what you should build!
This is what I took, but what you should get really depends on what skills you like to use the most.
You can't get an add-on for the healing/utility skills, sadly. So just take something you use alot.
The best options to add to is casting speed, defense and movement speed. Slowing down your opponents in PVP or even in PVE is also nice to have.